If you're not careful about it, this can result into a noticeable performance penalty. This makes it really annoying to work with, as not only you need to convert from RGB to YUV,īut you also need to swap the bytes manually. An 8-bits buffer that is byte-swapped (big endian)Įven though the CPU (V810) is little endian, KING's 8bpp mode expects a big endian framebuffer. A 256 colors palette with Y8U4V4 colors. Tool is here : /7AvTkf7i3m- gameblabla January 28, 2022Some newsworthy progress !įinally decided to take a closer look at the 8bpp and 16bpp KING BG formats to see what the hardware expects. Unlike 8bpp, bytes are not swapped but it still expects Y8U4V4 pixels. Figured out the 16bpp KING BG format as well and came up with another tool that improves the image quality over the official SDK tools.
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